![]() ![]() ![]() Square Enix took a Dream Team of the greatest RPG names in the world at the time, gave them a limitless canvas to work with, and what was created was true art. Everything, from the cast to the exploration to the soundtrack was done with the unrepeatable flourish of a master's brush. There was nothing missing, aside for Schala's plot thread, which honestly is a minor B-plot. It was a perfect game, bringing forth its time-travel based storyline with clever originality and style. By the end of "Chrono Trigger", I could not conceive of a single failing, not one. I'm not talking out of blind nostalgia here, I only first played this game a few years ago on the DS, when it was able to hold its own against far more advanced games like "Final Fantasy XII". "Chrono Trigger" is a magical experience. And "Chrono Trigger" doesn't have random encounters. You can argue that games like "Final Fantasy VI" or "Final Fantasy VII" were actually better games, but they simply do not have the grand vision, the unequivocal balance of tone, difficulty, and story pacing that "Chono Trigger" has. This is the Concorde Moment of the genre, a masterpiece which has not been topped since. This is the classic of classics, a fantastic achievement in 2D RPGs, which I do not think will ever be topped. The craftsmanship of this game is beyond reproach, perfect pacing, excellent sprite-based graphics that hold up even today sixteen years later, a great simple battle system that can be picked up, played, and understood in minutes. If you're looking for an absolutely perfect example of a JRPG, this is it. ![]() "Chrono Trigger" is one the greatest video games ever made. 'Singing the Brews: The History & Philosophy of Homebrew Game Development'. 'Infringement of Chrono Trigger trademarks and copyrights'. ^ Stanford Center for Internet & Society.'13 fantastic fan-made game remakes and demakes'. 'Chrono Trigger Comes to Nintendo GameCube!'. 'Chrono Trigger: Resurrection Interview'. ^ a b c d e f g h i The Stagbeetle ().^ a b c d e GameSpot Editorial Team ().'Chrono Trigger resurrection is no more'. ^ a b c d e f g Jones, Darran (November 2004).Before the closure of Chrono Resurrection, Lazur had stated that his team had no plans to remake other games after the project's completion and would have liked to develop an original concept based in feudal Japan. He added that to avoid legal issues, developers of fangames should present their polished demos directly to the original publishers so that the products can be handled in a 'more traditional business procedure'. Nathan Lazur, though disappointed, holds no ill will towards Square Enix for protecting its intellectual property, and he has stated that he 'felt honoured to even be recognized' by the company. Several Internet petitions were created by fans to pressure Square Enix into green-lighting Chrono Resurrection none have had any effect, however. ![]()
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